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Small Prototypes

For the past few weeks I've been working on a few small projects. After working on Seaside Racing for a period of almost 2 years, with no side projects, it's fun to finally be able to experiment with new ideas! (I decided early on to not start side projects so that I could finally finish a larger project, and it worked, although while being difficult.)



The screenshots above are from two projects that made it into a playable state. The first one is a "defend yourself from an increasing number of enemies" game. The rocket is controlled like in an asteroids game but I couldn't come up with gameplay that was interesting enough. I do love the art style I managed to achieve though, and I will try to use it in a future project if I can't innovate the current game somehow.

The second screenshot is from a quite unusual game, basically you play as something that behaves like a wing (a red cube at the moment) and propel yourself forward by grappling onto balloons scattered across the sky. It is fun to play but I have not yet created a goal or a scoring system.

One thing I've learned while making these prototypes is that it is fun to make random creative things, but it is important to do what you really like to do. The games above was made as infinite highscore-based games because I wanted to keep the development time down, but the problem with this approach is that I realized that I usually don't like infinite highscore-based games! I also had the iOS and Android platforms in mind while creating the games, which I think restricted my ideas. So, from now on, I will try to make exactly what I want to make and not let any other factors (monetizability, development time) affect my decisions. If the development time gets long it is always possible (I hope) to work on several projects at once.

Reader Comments (1)

dude shoot an email i need to talk to you about seaside its very important

February 28, 2013 | Unregistered Commenterlucas

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